I genuinely might have a go at thatThere are lots of courier missions worth about 3M each to Colonia/Tenjin. Take 20 missions and thats 60M plus exploration data. It'll only take you about a month.
I’m 57% pioneer now. That might push me over
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I genuinely might have a go at thatThere are lots of courier missions worth about 3M each to Colonia/Tenjin. Take 20 missions and thats 60M plus exploration data. It'll only take you about a month.
I went up about 30% on Pathfinder just by doing a 6.3kLy trip. Total time there and back was 7.5 hours gameplay and 444 jumps. I was chewing my own limbs off by the time I got back. I only did it to pass the 5kLy mark needed for access to Prof Palin and the corrosion resistant cargo bays.I genuinely might have a go at that
I’m 57% pioneer now. That might push me over
Right... all tooled up for my Thargoid hunt.
Imperial Clipper engineered for speed so I can run away - check.
4x AX Multicannons - check.
Xeno scanner - check.
Research limpet controller - check.
Collector limpet controller for scooping UAs at speed - check.
Corrosion resistant cargo bay - check.
Wingmates to distract Thargoids - nope!
Any volunteers on PC? I'm basing myself at the nearest system with a Large landing pad, 49 ARIETIS (Gaiman Dock), for excursions into HIP 14479.
Here is the "Dramatic Exit" waiting to go.
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I found one last night but posting a pic was the last thing on my mind.Quality. Post up some pics when you find them.
So what's the crack with this like, started back on this game and seems like all the mission rewards have been heavily nerfed. Courier missions giving less than 200credits some giving nowt but rep.
Blame the Quince noobs who are all now flying around in Anacondas after only playing the game for a few weeks and haven't got the first f***ing clue what they're doing. I've already had one rant about this so I'm going to lie down and take deep breaths for a few minutes.So what's the crack with this like, started back on this game and seems like all the mission rewards have been heavily nerfed. Courier missions giving less than 200credits some giving nowt but rep.
I'm watching you, sunshine!wait till you go to Quince
Blame the Quince noobs who are all now flying around in Anacondas after only playing the game for a few weeks and haven't got the first f***ing clue what they're doing. I've already had one rant about this so I'm going to lie down and take deep breaths for a few minutes.
I'm watching you, sunshine!
I was coming out of a station in Open mode when a stupid f***ing Conda came shooting in from the wrong side of the slot and smacked into me head-on. I dodged down to let him get further into the station then rose up back in line with the slot and the twat reversed into me... twice! This wasn't an NPC it was a CMDR.12% to get to Explorer elite, then another tricked out Anaconda to add to your list
FGS has a great shield, and from what I've used of mine, can take a hell of a beating when equipped correctly. FdL I've never been a fan of.Need a break from PF so I'll lurk here for a few minutes.
I've got my Thargoid research Clipper but its effing useless at Thargoid combat. I don't want to risk the Corvette or the Cutter so I'm looking for a medium size fighter to use in that role.
I'm thinking of FdL or FGS, mainly because of their hardpoints.
I can stick 2x AX Medium missiles, 2x AX Medium Flack Cannons and 1x Huge Plasma Cannon on the FdL. It only has 5 internal compartments but 6 utility mounts. Total cost C150M.
The FGS has 1x L, 4x M and 2x S hardpoints but being limited to only 4 AX weapons per loadout means the 2x S slots are useless against Goids. It has 8 internal compartments but only 4 utility mounts. Total cost C120M.
Someone help me make my mind up!
After speaking to people on the ED Facebook group someone pointed out that the new Flak Launchers aren't classed as AX weapons so rather than buy a new ship I've equipped my Cutter with 2x AX multicannons and 2x AX Missiles in the medium slots, 2x Flack Launchers in the large slots and a normal, but 4A and overcharged, multicannon in the huge slot.FGS has a great shield, and from what I've used of mine, can take a hell of a beating when equipped correctly. FdL I've never been a fan of.
I'm back home on Thursday, in Malta ATM. I'll jump in wing. Bring my eagle.After speaking to people on the ED Facebook group someone pointed out that the new Flak Launchers aren't classed as AX weapons so rather than buy a new ship I've equipped my Cutter with 2x AX multicannons and 2x AX Missiles in the medium slots, 2x Flack Launchers in the large slots and a normal, but 4A and overcharged, multicannon in the huge slot.
I then started worrying about the turn rate of the Cutter so upgraded my 8D thrusters to 8A and had them Engineered to G3 dirty drive. This not only improved the pitch/roll/yaw but increased top speed to 263kph and boost to 420kph so I should be able to outrun the Goids if it all goes tits up. FSD jump range dropped from 26.5Ly to 25.2Ly though. Mind, even with the 6M I got for the old thrusters and a 15% discount the new ones still cost me 133M.
On the utility mounts I've got a Xeno Scanner, a shutdown-field neutraliser, 2x Point Defence and 4x Shield Boosters engineered for blast resistance.
On the optional internals I've got an 8A Shield Generator, 4x Hull Reinforcement packages (all 5G heavy duty engineered) and a Module Reinforcement package. Plus I've been advised that a fighter is useful for keeping a Thargoid Swarm busy so I've put a double-slot fighter bay in there too.
I'm still dragging my heels about going out and engaging them as its a 34M re-buy if I haven't got it right and bear in mind that FDev nerfed it to try to stop single players from being able to take out a Goid........ anyone want to wing-up on PC?
You spent 133m on thrusters that's nearly every credit I've got.After speaking to people on the ED Facebook group someone pointed out that the new Flak Launchers aren't classed as AX weapons so rather than buy a new ship I've equipped my Cutter with 2x AX multicannons and 2x AX Missiles in the medium slots, 2x Flack Launchers in the large slots and a normal, but 4A and overcharged, multicannon in the huge slot.
I then started worrying about the turn rate of the Cutter so upgraded my 8D thrusters to 8A and had them Engineered to G3 dirty drive. This not only improved the pitch/roll/yaw but increased top speed to 263kph and boost to 420kph so I should be able to outrun the Goids if it all goes tits up. FSD jump range dropped from 26.5Ly to 25.2Ly though. Mind, even with the 6M I got for the old thrusters and a 15% discount the new ones still cost me 133M.
On the utility mounts I've got a Xeno Scanner, a shutdown-field neutraliser, 2x Point Defence and 4x Shield Boosters engineered for blast resistance.
On the optional internals I've got an 8A Shield Generator, 4x Hull Reinforcement packages (all 5G heavy duty engineered) and a Module Reinforcement package. Plus I've been advised that a fighter is useful for keeping a Thargoid Swarm busy so I've put a double-slot fighter bay in there too.
I'm still dragging my heels about going out and engaging them as its a 34M re-buy if I haven't got it right and bear in mind that FDev nerfed it to try to stop single players from being able to take out a Goid........ anyone want to wing-up on PC?
Great. You can distract them.I'm back home on Thursday, in Malta ATM. I'll jump in wing. Bring my eagle.
I've been playing this game a loooong time. Right now I have 310M in cash left but 2B in assets (Cutter, Corvette, Clipper, Orca, AspX and Sidewinder all A rated.)You spent 133m on thrusters that's nearly every credit I've got.