No Man's Sky

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Might give it another crack but after this happened 3 times on the trot i thought it was a bit much.

Mind i did keep going to the same spot, giant hunks of gold too inviting to ignore.
Actually we fell through excavating a hunk of gold too, oddly enough. Had to use the terrain editor in our multitool to dig down and get our gear back from our grave.:lol:
 
Actually we fell through excavating a hunk of gold too, oddly enough. Had to use the terrain editor in our multitool to dig down and get our gear back from our grave.:lol:

i just kept restarting from the last save point assuming it wouldn't happen again.
 
Played it yesterday, started a new. After about an hour i fell into a giant invisible hole and got stuck drowning in radioactive soup.
:lol::lol: class

Realised the other day I lent it to my mate months ago and never got it back so haven't got round to giving it a go yet
 
:lol::lol: class

Realised the other day I lent it to my mate months ago and never got it back so haven't got round to giving it a go yet

Not had this problem again since.

Promtly find out a space ship crashed bigger than I've ever seen, result.

Seems impossible to get tech now though, the places you used to get it from give you these nanites or whatever now which you save up and then trade for tech blueprints on the space stations, although the first load I've been offered are all upgrades for tech I haven't got yet. still, enjoying it [maybe the wrong word really, but I'm playing it anyhow] again
 
Got this for PC after reading this thread.

I put about 100 hours into Elite Dangerous before packing it in so I thought I'd give it a whirl

Reminds me of Mercenary back on the C64

I do like the finding spaceships crack, but upgrades are hard to find. Getting a few nanites instead of items isn't much good because each upgrade costs hundreds.

The storyline can get you free stuff but it isn't what you'd call riveting

My biggest problem is getting a regular supply of money, the only way to do that seems to be grinding for hours and hours
 
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Got this for PC after reading this thread.

I put about 100 hours into Elite Dangerous before packing it in so I thought I'd give it a whirl

Reminds me of Mercenary back on the C64

I do like the finding spaceships crack, but upgrades are hard to find. Getting a few nanites instead of items isn't much good because each upgrade costs hundreds.

The storyline can get you free stuff but it isn't what you'd call riveting

My biggest problem is getting a regular supply of money, the only way to do that seems to be grinding for hours and hours

I've been playing again for a few weeks now since the latest update. first space ship I found is the best I've seen yet until yesterday when I found another one better... for 98m units.. bit out of range atm.

as you say saving up money takes ages and then suddenly you spunk tons of it on a new gun or similar...

still.... I don't mind the grind
 
I've been playing again for a few weeks now since the latest update. first space ship I found is the best I've seen yet until yesterday when I found another one better... for 98m units.. bit out of range atm.

as you say saving up money takes ages and then suddenly you spunk tons of it on a new gun or similar...

still.... I don't mind the grind
When I posted that I was about to pack it in at 24 hours

Now clocked ower 70 :lol:

I'm trying to get a farm together but it's taking ages

Even then it'll take another 70 hours to get a decent ship/freighter/multitool etc

Annoyingly addictive
 
When I posted that I was about to pack it in at 24 hours

Now clocked ower 70 :lol:

I'm trying to get a farm together but it's taking ages

Even then it'll take another 70 hours to get a decent ship/freighter/multitool etc

Annoyingly addictive

hehe, yeah the ship I was lucky with it just fell into my lap.

frustrating when you complete a quest and some gadgee offers you a tool with half the slots then one you already have is. I think I spent too long grinding before leaving the first planet :lol: I'm nowhere close to getting a freighter mind although I'm just about to crack on with that mission burning around in a toy car which sounds fun
 
haven't played this in a good while - might restart and see how its changed

I'm not sure how much it has changed in terms of content as I just minced about really not doing anything mission related. it definitely has new features mind
 
you can leave communication boxes with messages for people to read so I guess they must be visible to other players - I thought one of the great complaints about it was that there was no overlap between peoples games..although I'm sure you can't bump into other players like
 
you can leave communication boxes with messages for people to read so I guess they must be visible to other players - I thought one of the great complaints about it was that there was no overlap between peoples games..although I'm sure you can't bump into other players like
You can see other players as glowing orbs.
 
http://www.neogaf.com/forum/showthread.php?t=1418366

And 1.3 Patch Notes. (There are mor in the 1.1 and 1.2 updates if you haven't seen those as well. Ground vehicles and wotnot).

PATCH NOTES

GENERATION

  • Increased variety in weather, planet and structure names
  • More base building parts have unique names
  • Prevented trees spawning on sheer cliffs
  • Improved object placement on slopes
  • Improved grass placement and density
  • Changed the default starting ship model
  • Regenerated galaxy to remove differences between survival, normal and creative game modes
  • Improved building distribution
  • Increased distribution of heridium deposits
  • Improved generation of beaches along shorelines
  • Repositioned player bases to accommodate generation changes

    EXPLORATION
  • Improved balance of hazards between planets
  • Improved settings for hazard damage and strength
  • Reduce cave hazard recharge times
  • Added Shielding Shard to the starting player inventory
  • Limited the depth at which buildings can spawn underwater

    GAMEPLAY
  • More tech available in tech shops
  • Balanced tech shop standing requirements
  • Standing lights have a proper name when you interact with them
  • Increased robustness of systems for locating buildings
  • Increased number and types of objects which can be scanned
  • Increased information available about scanned foliage and creatures
  • Improved planet resource lists
  • Craftable products now sorted by most recent use
  • Improved differentiation of weapons
  • Fixed pinning product recipes and technology guides
  • Continued story unlocked through abandoned buildings
  • Added interactions and dialogue options for many structures and characters
  • Overhauled secondary character interactions

    TRADE AND FARMING
  • Alloys, farm products and new gas products now form separate branches of a larger craft tree
  • Added new valuable higher tier craft products
  • Added new harvester to harvest atmospheric gases
  • Added new trade specific products
  • Added new farmable “Star Bramble” plant
  • Added larger 4 plant hydroponic tray
  • Increased contrast between picked and unpicked resource plants to more easily tell them apart
  • Balanced priced of alloys, farm products and gases
  • Improved distributions of resources on planets
  • Improved scan ranges for resources on planets
  • Added scan markers on more smaller plutonium crystals to aid resource gathering

    FREIGHTERS
  • Balanced freighter prices
  • Fixed collision on freighter bridge
  • Added freighter classes
  • Added ability to warp in your freighter
  • Fixed floating turrets on capital freighters

    SPACE
  • Improved space heavy air
  • Added requirement to scan planets in order to reveal their names
  • Improved planet name display as you enter orbit
  • Fix for massive carve radius when mining asteroids

    GALACTIC MAP
  • Updated galactic map UI
  • Improved galactic map controls
  • Improved star names gathered in galaxy map flythrough
  • Improved distribution of different coloured stars
  • Added interstellar scan events

    STARSHIPS
  • Added ability to summon your ship from the quick menu
  • Refined ship reticules
  • Added new holographic cockpit HUD elements: mini map, pulse drive warning and target ship
  • Added new ship technology
  • Balanced space combat
  • Balanced ship weapons and technology
  • Updated ship weapon projectile effects
  • Updated ship hit direction markers
  • Improved flare graphics on ships
  • Improved loot containers dropped by AI ships
  • Improved effects on damaged AI ships
  • Balanced crashed ships broken slots and repair costs
  • Added a more convenient swap inventory button for moving items between new/crashed ships and storage units
  • Updated design of Atlas pass icons
  • Added ability to look around the cockpit when landed
  • Allowed player to remain in ship cockpit after landing
  • Improved spawning and distribution of AI ships
  • Improved ship altimeter
  • Added in-ship communicator
  • Added button prompt for ship zoom
  • Fixed a bug where your ship could become invisible by visiting the galactic map
  • Improved Pirate systems including the ability to negotiate or call in support
  • Added low flight mode
  • Improved landing code

    UI
  • Divided options menu into several pages
  • Revised Journey page
  • New Gek, Korvax and Vy’keen medals
  • New medals for the merchant, mercenary and explorer guilds
  • Revised log page
  • Fixed animation on markers as they are removed
  • Improved binocular UI
  • Updated journey milestone icons
  • Overhauled discovery log
  • Added cardinal directions to compass
  • Added distance markers to compass
  • Fix for “redeem content” showing twice on Steam menu
  • New trade and product icons
  • Revised combat ship markers
  • Improved ship tracking arrows when flying away from targets
  • Overhauled conversation interface

    GRAPHICS
  • Improved HBAO filtering around edges
  • Improved TAA handling of grass blade edges
  • Introduced depth of field effect during interactions
  • Added LOD meshes and imposters to various props
  • Fixed texturing on the buildable door
  • Reduced HBAO shimmer
  • Reduced shadow acne
  • Fixed artifacts with imposter shadows
  • Improved double-sided normals for foliage
  • Improved terrain texturing and texture blending
  • Improved grass colour blending and integration with terrain
  • Improved grass and leaf materials
  • Improved colour palettes across several biomes
  • Improved planet night skies
  • Fixed z-fighting on small glowing plants
  • Various graphics optimisations and fixes
  • Visual improvements to Atlas stations
  • Replaced all terrain textures with higher detail and quality variants
  • Added new higher detail foliage variants to several biomes
  • Upgraded textures on several cave props

    AUDIO
  • Four new sets of soundscapes by 65 Days of Static
  • Reworked space combat audio
  • Reworked space explosions
  • Added new ship weapon sounds
  • Added weird biome soundscape
  • Added new music and sound effects for story mode
  • Lots of new UI sounds
  • Minor mix changes and optimisations

    LANGUAGE
  • Various minor language fixes and improvements
Should have had all this sorted when they first released the game, instead of duping people into buying the game they thought they were getting.

Unless they’ve added the features that were actually interesting pre release then it’s still shite. Massive con job.
No one will trust Murray and hello games again. He ripped people off imo
 
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Should have had all this sorted when they first released the game, instead of duping people into buying the game they thought they were getting.


No one will trust Murray and hello games again. He ripped people off imo
Steam reviews and Neogaf would suggest all is forgiven. The game has been extensively worked on and the patches are pretty much weekly.
 
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