HebburnMackem
Striker
Suppose there was a mobile game that is a football supporter simulator and a bit of a God game rolled into one. It doesn't involve playing football or football management/ownership. Instead, it revolves around being a football supporter, competing against supporters from rival teams and some 'god game' aspects.
During playing you are presented with various events, similar to events in Sim City, but relating to football supporting and not all of them are bad or even important. These events have minimal if any interaction from the player and are NOT like quests/missions/tasks.
For example, there's an event that is a regular league football match that starts and ends. As you are playing the game a message pops up that the football game kicked off and another one for the end of the game, along with a score. Based on the score, you can be rewarded.
Currently it's designed to have a football season last a week, so football matches are at real-world times of 10am, 2pm, 6pm, and 10pm on weekdays with post/pre season stuff on a weekend. Each match is also 5 minutes long
Unfortunately the big issue with this that because it's a casual game, the chance of you actually playing it during one of those 5 minutes windows that are only once every 4 hours is extremely slim to the point of being almost pointless having game events at all.
One idea is to shrink the season to a day instead of a week and make it a little bit more unrealistic. Have a 5 minute league match every 30m, with post/pre season stuff later in the day. This does help the situations as the games are more often, but you could still miss them if you only play for a short time.
Trying a different idea: There's only one match a day, and you can interact with it at any time during that day instead of a specific time. For example, when you open the game (at any time during the day) you get a message saying "The game against Whatever FC is about to kick off, would you like to attend?".. When you click yes you get the footy game stuff. So basically there's not a set time, any time during the day that is convenient for you happens at any time during the day. While unrealistic in the real world with specific KO times it would be good for gamers who don't have a lot of time. This has limitations, you can only have one game a day.. with weekends for pre-season matches.
I could extend this to one match per hour, where you can choose to take part in that game at any part during that hour.
Another option is games are regular, and you're just told the scores AFTER the fact like the real world and don't have to be present. The problem with this is that there's other type of events that occur before each match, during, half time, full time that would be made very mundane if they were just a list after the fact.
Basically, my question is how and when should a football game event be presented to the player who may be on for just a few minutes.
I'm missing out huge colossal chunks of details and lots of other aspects of the game, but what do you think about when/how games should present themselves?
During playing you are presented with various events, similar to events in Sim City, but relating to football supporting and not all of them are bad or even important. These events have minimal if any interaction from the player and are NOT like quests/missions/tasks.
For example, there's an event that is a regular league football match that starts and ends. As you are playing the game a message pops up that the football game kicked off and another one for the end of the game, along with a score. Based on the score, you can be rewarded.
Currently it's designed to have a football season last a week, so football matches are at real-world times of 10am, 2pm, 6pm, and 10pm on weekdays with post/pre season stuff on a weekend. Each match is also 5 minutes long
Unfortunately the big issue with this that because it's a casual game, the chance of you actually playing it during one of those 5 minutes windows that are only once every 4 hours is extremely slim to the point of being almost pointless having game events at all.
One idea is to shrink the season to a day instead of a week and make it a little bit more unrealistic. Have a 5 minute league match every 30m, with post/pre season stuff later in the day. This does help the situations as the games are more often, but you could still miss them if you only play for a short time.
Trying a different idea: There's only one match a day, and you can interact with it at any time during that day instead of a specific time. For example, when you open the game (at any time during the day) you get a message saying "The game against Whatever FC is about to kick off, would you like to attend?".. When you click yes you get the footy game stuff. So basically there's not a set time, any time during the day that is convenient for you happens at any time during the day. While unrealistic in the real world with specific KO times it would be good for gamers who don't have a lot of time. This has limitations, you can only have one game a day.. with weekends for pre-season matches.
I could extend this to one match per hour, where you can choose to take part in that game at any part during that hour.
Another option is games are regular, and you're just told the scores AFTER the fact like the real world and don't have to be present. The problem with this is that there's other type of events that occur before each match, during, half time, full time that would be made very mundane if they were just a list after the fact.
Basically, my question is how and when should a football game event be presented to the player who may be on for just a few minutes.
I'm missing out huge colossal chunks of details and lots of other aspects of the game, but what do you think about when/how games should present themselves?