So about the indentations that support this huge body of water on your map.......You clearly missed the venting part.
Don't worry yourself about my life. Don't concern yourself about whether I'm happy or sad or struggling.
Worry about your own life and those who are dear to you. I'm absolutely fine.
I just thought I'd let you know in case you worried about the rest of my life.![]()
Yeah he didn't answer that part of my question.This is a fun thing to waste a lot of time with:
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Falling sand/water games were popular in the early 90s as home computers got more powerful. A lot of computer magazines had programming sections and falling particles were a fun thing to play with an experiment with. Usually each pixel was treated individually and followed a set of basic rules. If nothing below fall, if nothing to the left or right move randomly in one of the two directions, if nothing to the left then it would just move left, same for right and if there was something below, left and right, just stay put. This give a reasonable simulation of how water falls on earth. It doesn't take into account the minimal gravitational field of wall compared to that of the earth.
With the above web page, you can create a slope and have water running down it, down it flows into a lower trough. If you then turn the water off (tip, you can add a spout object at the top) then the water eventually flows to the bottom and leaves the slope dry. You can then add little indentations into it and it does indeed hold water. But the only way to achieve that is to make a stepped effect where the step edges come to the surface. Perhaps people who sail ships know about these but don't tell us because it is part of the lie. Clearly a ship hitting a step edge would not fair well.
Unless there are loads of secret locks like on canals, yet the sea always looks so flat, no steps
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