jedi_toaster
Striker
It's obviously all about opinions on here, so what are some opinions you hold about ‘popular’ games or gaming tropes that go against the grain of public opinion (phil’s Opinion of RDR2 got me thinking)?
Bloodborne and the ‘Souls’ games. They are just mean-spirited and hard for the sake of it. ‘Gitting gud’ is just mastering a clunky and biased control system and learning dull pre-scripted attack patterns until you know where the enemy is going to be and what they are going to do. It’s the modern day equivalent of the first tomb raider game where you would fall down a pit that you had no way of knowing was there, so you’d always die first go, until you memorised where the obstacle was. They appeal to the ocd/autistic nature of some gamers and are the gaming equivalent of institutionalisation, where everything you have to do is prescribed by someone else so there is no unsettling feeling of choice to be made.
Wipeout series. Far from being excellent racing games, they are just the result of a programmer unable to program a car game where the cars have a feeling of sticking to the track, so they explained the floaty feeling away by redesigning the graphics and turning them into hovering spacecraft.
And yes, I’m terrible at both those types of game....
Bloodborne and the ‘Souls’ games. They are just mean-spirited and hard for the sake of it. ‘Gitting gud’ is just mastering a clunky and biased control system and learning dull pre-scripted attack patterns until you know where the enemy is going to be and what they are going to do. It’s the modern day equivalent of the first tomb raider game where you would fall down a pit that you had no way of knowing was there, so you’d always die first go, until you memorised where the obstacle was. They appeal to the ocd/autistic nature of some gamers and are the gaming equivalent of institutionalisation, where everything you have to do is prescribed by someone else so there is no unsettling feeling of choice to be made.
Wipeout series. Far from being excellent racing games, they are just the result of a programmer unable to program a car game where the cars have a feeling of sticking to the track, so they explained the floaty feeling away by redesigning the graphics and turning them into hovering spacecraft.
And yes, I’m terrible at both those types of game....